![]() ![]() ![]() but why don't they auto eat them at the end of the fight? You're going to waste hours and hours of time just to get them to a point where this mage is fun.Ĥ) RNG placement of quests. Game forces you to play boring manual fights just so you don't lose units.ģ) Necromancers (1/3 of the mage types) are a real pain to manage as their troops don't auto heal (lots of micro, even more manual fights, etc.). Managing your economy is a real boring grind :(Ģ) REALLY bad autocomplete fights. In pains me to give this game a down vote, as there are LOTs of great ideas in this game, and I'm going to keep playing it because I love to explore game mechanics.ġ) Managing your economy is painful, and often devolves into your 'gaming' the system (keep starting stacks alive cos they have 0 upkeep for some dumb reason, enslave units, use boring wisps as their upkeep to power ratio is so good, etc.) rather than playing with what would make a fun tactical arrangement of units. ![]()
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